Variable Geometry Surface Test
Here we have all the control surfaces tucked in for stowage. In these shots the redesigned elevators are tested. They bank for stowage and they pitch for flight maneuvers.
Sunday, December 16, 2012
Friday, December 7, 2012
The Virgin Road
In 1985 I saw Robotech one day after school. It was a cartoon that didn't seem like it was made for kids. It quickly became one of my favorites. It was epic in scale and complex in story and wonderfully animated. The Variable Technology Valkyrie was instantly the coolest thing I had ever seen. A F-14 that turned into a giant fucking robot! The toy was one of my favorite toys of all time. Still is.
In the 90's I learned to make 3D Models and CGI animation. First thing I did? a Valkyrie. How cool would it be to have a fully functioning 3D model to play with? I did a free hand model in fighter mode first, good practice. It transformed alright ... into a mess. In order for the model to transform properly I disassembled, measured and scanned a spare toy had and it did. My goal was to make as realistic a plane as I could based on the toy, the cartoon and a F-14, still is. First the model was cleaned up of toy details and some engineering corrections where made. Apparently there is a big debate on the interwebs about the legs transformation sequence. I made a hip transformation method that made sense to me. The landing gear and the gun pod had to be redisigned because the gun pod doesn't fit under the toy landing gear. Also a redesign of the head, that flips back and forth during transformation not spins a around. Mine's is a A type head with S type quad lasers, hence the M. That made for a nice affect with the turret in fighter mode. Other ideas I had, I added LANTIRN like pods for eyes and a FLIR cam for the face. Anyways life happened and I only worked on it a few moments a year ... sometimes less.
-earliest rendering-

This is as close to finished as I am going to get. I would say 95% finished, I will get to 99% but my work is never finished. There are a few details I'd like to get to but I need to move on to transforming this bad boy. This "final build" has the nose returned to toy dimensions. Details have been tightened up, even more toy elements where removed. The vernier thrusters have been redesigned after studying DYRML details. Vernier thrusters have also been added to the wing tips. The cockpit has also received much attention. It is based on the M:SDF1 design and my own ideas. I will have close ups of the cock pit after is add some effects; glowing buttons, display UI and textures.
The next step is gerwalk mode! Stand by for more.
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